Résumé

My aim is to lead an animation team that promotes innovation while striving for visual excellence. I want to push games in exciting, unique and successful directions by providing fluid, responsive character and animation systems.

 

Having worked on projects such as Tony Hawk and Splinter Cell, I feel I have a fundamental understanding of the pitfalls and problems faced during development as well as ideas and solutions to overcome them.

 

 

Employment

 

Rockstar Games - Animation Director.

Edinburgh, Scotland. October 2009 - Present.

 

 

Sony (SCEE) - Principal Animator.

London, England. April 2006 - September 2009.

 

EyePet (Animation Director) and Eight Days (Character & Animation Director)

  • Built and directed teams of character artists and animators across multiple projects.
  • Hand animated major game play moves.
  • Developed new game play moves and mechanics from concept to completion.
  • Designed and implemented animation tools and pipelines through extensive animation R&D.
  • Planed, directed and edited motion capture data.
  • Participated in peer reviews of SCEE’s portfolio, highlighting concerns and suggesting potential solutions.
  • Improved communications across teams and studios by establishing European art conferences to facilitate sharing.
  • Worked closely with Sony’s Advanced Technology Group to develop tools and procedures that take advantage of the PS3 architecture to benefit SCEE and its partner studios.
  • Managed and scheduled large scale projects, including relationships with extertnal teams.
  • Reviewed commercial tools and packages and recommended purchases where appropriate.
  • Drove custom development of tools such as MotionBuilder.
  • Mentored animators and encouraged consistent style via regular animation reviews.
  • Collaborated with Sony’s World Wide Studios to develop cutting edge technologies.

 

 

Ubisoft - Technical Director of Animation.

Montréal/Shanghai. April 2004 - March 2006

 

Splinter Cell, Far Cry, King Kong and additional concepts

  • Extensive animation R&D, working alongside independent research teams.
  • Worked with various internal and external engines including Unreal, Prince of Persia (Jade) and Far Cry (CryEngine).
  • Developed extensive suite of Maxscripts to aid art creation and optimise performance.
  • Co-designed and prototyped new moves and mechanics.
  • Designed and built animation centric character rigs.
  • Hand animated major game play moves and cinematics.
  • Directed large team of Chinese national artists.

 

 

Bioware Corporation - Senior Animator.

Edmonton, Canada. August 2003 - April 2004.

 

Jade Empire and Neverwinter Nights

  • Hand animated human and creature characters.
  • Planned, directed and edited motion capture data for human characters.
  • Developed new animation tools and techniques.

 

 

Neversoft Entertainment - Animator.

Los Angeles, U.S.A. November 2001 - August 2003.

 

Tony Hawk, Pro Skater Series.

  • Animated main game characters.
  • Created rigs for all playable characters.
  • Worked alongside AI coders to scripted in-game animations.

 

 

Infogrames - Artist.

Manchester, England. June 1999 - November 2001.

 

Loons, Taz Express and Radikal Bikers

  • Modeled, textured and animated characters.

 

 

Skills

 

  • Good understanding of programming languages
  • Excellent knowledge of development tools and packages
  • Building communications across teams and studios
  • Passion for playing games of all genres.

 

 

Credits

 

Please follow this link to see the games I have been involved with.

  • Grand Theft Auto V (PS3, Xbox 360). 2013.
  • L.A. Noire (PS3, Xbox 360). 2011.
  • Red Dead Redemption (PS3, Xbox 360). 2010.
  • EyePet (PS3). 2009.
  • Eight Days (PS3) Cancelled 2008.
  • Splinter Cell: Double Agent (Xbox 360, PS3, PC). 2006.
  • King Kong (XBox 360, XBox, PS2, Game Cube, PC). 2005.
  • Far Cry: Instincts (XBox). 2005.
  • Splinter Cell: Chaos Theory (PS2, XBox, Game Cube, PC). 2005.
  • Jade Empire (XBox). 2005.
  • Neverwinter Nights: Hordes of the Underdark (PC). 2003.
  • Tony Hawk Underground (PS2, XBox, Game Cube). 2003.
  • Tony Hawk's Pro Skater 4 (PS2, XBox, Game Cube). 2002.
  • Tony Hawk's Pro Skater 3 (XBox). 2002.
  • Loons: The Fight for Fame (XBox). 2002.
  • Taz Express (N64). 2000.
  • Ernie's Great Escape (Short Film, ITV). 2000.
  • Radikal Bikers (PSX). 1999.

 

 

Education

 

BA (Hon's) Computer Visualisation and Animation.

NCCA, Bournemouth University, England. 1996 - 1999.

 

References available upon request.

Email me

+44 (0) 7903 888 569