My aim is to lead an animation team that promotes innovation while striving for visual excellence. I want to push games in exciting, unique and successful directions by providing fluid, responsive character and animation systems.
With 20 years of experience, I have worked around the world on projects such as Grand Theft Auto, Red Dead Redemption, Tony Hawk and Splinter Cell.
Director of Animation (January 2019 – present)
Animation Director (June 2014 – December 2018)
Lead Animator (September 2009 – June 2014)
Sony Computer Entertainment Europe
Principal Animator (April 2006 – August 2009)
EyePet and Eight Days
Technical Director of Animation (April 2004 - March 2006)
Splinter Cell, Far Cry, King Kong and additional concepts
Senior Animator (August 2003 - April 2004)
Jade Empire and Neverwinter Nights
Animator (November 2001 - August 2003)
Los Angeles, US
Tony Hawk, Pro Skater series.
Artist (June 1999 - November 2001)
Loons, Taz Express and Radikal Bikers
Red Dead Redemption 2 (PS4, Xbox One). 2018.
Grand Theft Auto V (PS3, Xbox 360). 2013.
L.A. Noire (PS3, Xbox 360). 2011.
EyePet (PS3). 2009.
Eight Days (PS3) Cancelled 2008.
Splinter Cell: Double Agent (Xbox 360, PS3, PC). 2006.
King Kong (XBox 360, XBox, PS2, Game Cube, PC). 2005.
Far Cry: Instincts (XBox). 2005.
Splinter Cell: Chaos Theory (PS2, XBox, Game Cube, PC). 2005.
Jade Empire (XBox). 2005.
Neverwinter Nights: Hordes of the Underdark (PC). 2003.
Tony Hawk Underground (PS2, XBox, Game Cube). 2003.
Tony Hawk's Pro Skater 4 (PS2, XBox, Game Cube). 2002.
Tony Hawk's Pro Skater 3 (XBox). 2002.
Loons: The Fight for Fame (XBox). 2002.
Taz Express (N64). 2000.
Radikal Bikers (PSX). 1999.
BA (Hon's) Computer Visualisation and Animation.
NCCA, Bournemouth University, England. 1996 - 1999.