My aim is to lead an animation team that promotes innovation while striving for visual excellence. I want to push games in exciting, unique and successful directions by providing fluid, responsive character and animation systems.
Having worked on projects such as Tony Hawk and Splinter Cell, I feel I have a fundamental understanding of the pitfalls and problems faced during development as well as ideas and solutions to overcome them.
Rockstar Games - Animation Director.
Edinburgh, Scotland. October 2009 - Present.
Sony (SCEE) - Principal Animator.
London, England. April 2006 - September 2009.
EyePet (Animation Director) and Eight Days (Character & Animation Director)
Ubisoft - Technical Director of Animation.
Montréal/Shanghai. April 2004 - March 2006
Splinter Cell, Far Cry, King Kong and additional concepts
Bioware Corporation - Senior Animator.
Edmonton, Canada. August 2003 - April 2004.
Jade Empire and Neverwinter Nights
Neversoft Entertainment - Animator.
Los Angeles, U.S.A. November 2001 - August 2003.
Tony Hawk, Pro Skater Series.
Infogrames - Artist.
Manchester, England. June 1999 - November 2001.
Loons, Taz Express and Radikal Bikers
Please follow this link to see the games I have been involved with.
BA (Hon's) Computer Visualisation and Animation.
NCCA, Bournemouth University, England. 1996 - 1999.
References available upon request.