Here is a detailed description of each script contained within the suite of JJTools.
Add Physique v3.0
Adds a Physique modifier to the selected object. Allows Physique to be linked to the right click menu.
Advanced Align v3.0
Quickly aligns the local position and rotation of the selected object to the next object the user picks.
Affect Pivot v3.0
This script simulate's Maya's "Affect Pivot" tool and prompts the user to create a new pivot point for the selected object.
Animated Align v3.0
This script keys the alignment of one object to another over a specified period of time. The user can chose to align the position, rotation and scale independently or combined. Both the step size and frame range are user definable. It is very useful for keying objects on every frame for game exports. Now supports alignment to "link constrained" objects.
Base Pivot v3.0
This script will set the pivot point of all selected objects to be at the centre of their bases.
BBC Radio 5 v3.0
I wrote this little tool so that I could discreetly listen to Euro 2004 while working in Max.
Biped Pivot Points v3.0
This script will toggle through the most common pivot points of a biped’s foot to help speed the creation of animations.
Biped Selector v3.0
This script makes selecting biped bones a breeze. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb. Features include:
· Shift-click selects the bone and all its children.
· Ctrl-click adds multiple bones to the selection
· Alt-click removes bones from the selection.
· Graphical interface to aid the selection of the feet's pivot points.
· Supports multiple bipeds
Camera Orbit v3.0
This script automatically creates a camera that will orbit the selected objects. The distance of the camera is calcualated based on the size of the selected objects so that they will always fit the screen. This tool is great for creating demo reel renders of models and animations.
Centre Pivot v3.0
Centres the pivot point of the selected object.
Clever Biped Move v3.0
This script toggles the selection between the current biped's horizontal and vertical transforms.
Clever Move v3.0
This script cycles through the coordinate system of the move tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'W' key, replacing the standard 'Move' Tool.
Clever Rotate v3.0
This script cycles through the coordinate system of the rotate tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'E' key, replacing the standard 'Rotate' Tool.
Clever Scale v3.0
This script cycles through the coordinate system of the scale tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'R' key, replacing the standard 'Scale' Tool.
Create Align v3.0
Prompts the user to select an object in the current scene and creates and aligns a temporary object to it. Great for animating!
Cycle Coordinate System v3.0
This tool progressively cycles through the coordinate system of the current transform tool.
Find Map Path v3.0
Select, hide or freeze any objects with a specific texture map applied to them. Search by full name or substring.
File Namer v3.0
This tool will create a simple text object within the current max file that displays both the name and the start/end frames of the current file.
Hide/Unhide Biped v3.0
A simple tool that allows you to hide or unhide all bipeds in the current scene.
Hide Trajectories v3.0
A simple tool that hides all of the trajectories in the current scene.
Key Biped v3.0
This tool takes the currently selected biped bone and keys it on every frame with a "body" key. This is extremely useful if you need to save a bip file that has dependencies on other objects in the scene. Warning: This script may have bugs.
One Armed Bandit v3.0
I wrote this script while learning maxscript in order to practice my skills and learn new techniques. I’m often tempted to develop it in to something a little larger. Maybe I can inspire you to pick up the gauntlet?
Open Lastest Backup v3.0
When 3D Studio Max crashes, do you find it frustrating searching for the most recent autobak file? If so, this is the perfect script for you. This tool will sort through all autobak files and load the most recent version. I find myself using this tool a little too much.
Organise Scene Selection Sets v3.0
This tool creates a floating window listing all of the selection sets in your current scene. You can then toggle the visibility of each set by checking the appropriate check. If you decide to add more selection sets simply re-run the script and the dialogue box will update to reflect the changes. This makes managing large files much easier!
Organise Specified Selection Sets v3.0
This script is very similar to the “Organize Scene Selection Sets” script except it creates buttons to hide/unhide objects based on the prefixes of object names in Max. If you have a selection of objects beginning with the letters 'GNW_' or 'GNE_' it will automatically create buttons to hide/unhide such objects. Any prefixes can be defined in the setup options and will be saved for use on future scenes.
Playback Speeds v3.0
This tool allows the user to quickly change the playback speed of their animation while it is being played. Simple buttons grant the user the ability to play Max’s timeline at ¼x, ½x, 1x, 2x or 4x the regular speed.
Playback Tools v3.0
I often use this tool when working in expert mode as it gives the user access to the playback tools of the timeline.
Quick Align v3.0
Speeds up repetitive aligning by prompting the user to pick the source and target. Very useful when aligning or re-aligning multiple objects.
RAM Player Last Two Previews v3.0
RAM Preview. Previews your current animation range and loads it, along with your previous preview, in to the RAM Player for comparisons.
Re-Open Last File v3.0
Re-Opens the most recent max file. Great when Max crashes!
Reset All Viewports v3.0
Resets the viewports and frames all.
Select Biped v3.0
Select any limb of a Biped character. Works best when assigned to keyboard short cuts.
Select Opposite v3.0
Unfortunately Character Studio does not give the user the ability to create shortcuts to some of the most useful tools it has to offer. This script detects which Biped bones are selected and then mirrors the selection i.e. left arm to right arm. This script supports multiple selections of bones and unlike Character Studio, it can be run on combinations of bipedal and regular bones.
Selection Set Material v3.0
Generates selection sets based on Material names. It will group all objects using the same material into one selection set.
Set Free Key v3.0
This simple script will set a free key for a biped character.
Set Planted Key v3.0
This simple script will set a planted key for a biped character.
Set Sliding Key v3.0
This simple script will set a sliding key for a biped character.
Show Trajectory v3.0
Toggles the trajectory on/off for the selected objects. Now supports Biped objects.
Toggle Edge Faces v3.0
This tool will toggle the visibility of edge faces within the currently selected polygon.
Toggle Key Mode v3.0
Toggle key mode.
Toggle Selection Brackets v3.0
Toggle the selection brackets of all animated objects within your scene.
Toggle Vertex Colours v3.0
Toggles the vertex colours on/off for the selected objects.
Unhide Selected v3.0
Unhides the selected objects. This is particularly useful when hiding selection sets as the selected objects can quite often become hidden.
UVW Map Selected v3.0
This script will apply a UVWMap modifier on all selected objects and set the mapping type to box.