Rockstar Games
Vice President of Animation (January 2022 – present)
Director of Animation (January 2019 – December 2021)
Animation Director (June 2014 – December 2018)
Lead Animator (September 2009 – June 2014)
Edinburgh / San Diego / Brisbane
Sony Computer Entertainment Europe
Principal Animator (April 2006 – August 2009)
London, UK
EyePet and Eight Days
Directed teams of artists and animators across multiple projects.
Developed new gameplay mechanics.
Planned, directed and edited motion capture data.
Improved communication between studios by establishing European Art Conferences.
Worked alongside Sony’s Advanced Technology Group and World Wide Studios to create unique animation tools and pipelines.
Ubisoft
Technical Director of Animation (April 2004 - March 2006)
Montréal / Shanghai
Splinter Cell, Far Cry, King Kong and additional concepts
Directed large team of artists.
Co-designed new moves and mechanics.
Animated major gameplay moves and cinematics.
Developed custom animation rigs.
Worked with independent research teams to develop animation R&D.
Wrote an extensive suite of Maxscripts to improve workflow.
Bioware Corporation
Senior Animator (August 2003 - April 2004)
Edmonton, Canada
Jade Empire and Neverwinter Nights
Hand animated human and creature characters.
Planned, directed and edited motion capture data for human characters.
Developed new animation tools and techniques.
Neversoft Entertainment
Animator (November 2001 - August 2003)
Los Angeles, US
Tony Hawk, Pro Skater series.
Co-animated all characters.
Created custom animation rigs for all characters.
Worked alongside programmers to implement in-game animations.
Infogrames/Ocean Software
Artist (June 1999 - November 2001)
Manchester, UK
Loons, Taz Express and Radikal Bikers
Modeled, textured and animated characters.
Skills
Managing and producing AAA games of the highest standards.
Setting benchmarks for animation quality.
Designing and implementing complex gameplay mechanics.
Developing technology to improve pipelines, production and gameplay experiences.
Building teams and developing communications.
Passion for playing games.
Credits
Red Dead Redemption 2, 2018.
Grand Theft Auto Online, 2013.
Grand Theft Auto V, 2013.
L.A. Noire, 2011.
EyePet (PS3). 2009.
Eight Days (PS3) Cancelled 2008.
Splinter Cell: Double Agent (Xbox 360, PS3, PC). 2006.
King Kong (XBox 360, XBox, PS2, Game Cube, PC). 2005.
Far Cry: Instincts (XBox). 2005.
Splinter Cell: Chaos Theory (PS2, XBox, Game Cube, PC). 2005.
Jade Empire (XBox). 2005.
Neverwinter Nights: Hordes of the Underdark (PC). 2003.
Tony Hawk Underground (PS2, XBox, Game Cube). 2003.
Tony Hawk's Pro Skater 4 (PS2, XBox, Game Cube). 2002.
Tony Hawk's Pro Skater 3 (XBox). 2002.
Loons: The Fight for Fame (XBox). 2002.
Taz Express (N64). 2000.
Radikal Bikers (PSX). 1999.
Education
BA (Hon's) Computer Visualisation and Animation.
NCCA, Bournemouth University, England. 1996 - 1999.